Aesthetics of digital error: Glitch art workshop

Is the search for error a form of knowledge? A glitch or computer error is the result of unexpected or intentional variations that occur during the transmission of information, altering the original data and leaving a new form: the fault.

This workshop combines the theoretical and practical study of glitch art, an art that incorporates the failure in computer data, searching for new aesthetics that put in crisis the apparent perfection of machines and computerized systems.

We will review examples of art with machines since the 19th century in order to understand technological evolution and its influence on aesthetics and philosophy. We will study methods for the design and implementation of computer errors applied to audiovisual art and 3D design and printing, learning to analyze the raw digital data structures to manipulate them using experimental techniques that incorporate the random and accidental.

We will use free software tools like Blender and Audacity, along with editors of hexadecimal and ASCII code that allow us to explore the aesthetics of error producing audiovisual pieces and 3D models and impressions. We will learn how to program in the processing environment applications to corrupt real-time audio and video files and signals.

Personal computer required. No previous experience is needed.


Addressed to:

Visual artists, designers, sound artists, architects, photographers and anyone who wants to experience the aesthetic possibilities of computer error.

What’s New?

– Comparative analysis of technological evolution and art with machines during the 20th and 21st century, discussing historical reference cases of the aesthetics of error and glitch art in the audiovisual, photography, 3D design, net-art, and sound art.

– Learn machine language: Analysis of raw digital data structures and encapsulation and image encoding formats (.RAW, .JPG, .TIF, .PNG), animations (.GIF), audio (. WAV, .MP3), video (.MOV, .AVI, .MP4) and 3D models (.OBJ, .FBX and .STL). Analysis of vulnerabilities and aesthetic potentialities of each format.

– Study of tools and techniques: Use of hexadecimal and ASCII code editors, sound editors (Audacity) and graphic editors (Gimp, Photoshop, Illustrator, Inkscape) applying databending, transcoding, datamosh techniques. Use the free software Blender to manipulate 3D models and adapt our glitch projects for 3D printing. Fundamentals of programming using Processing aimed at corrupting digital files and live audiovisual signals.

Dates: March 15, 17, 22, 24, 29, 31, 2017.

Schedule: 7 p.m. – 9 p.m.

Inscription: 100 €

In charge of: Laboratory of education in art, technology and philosophy (

Belén Agurto, artist and researcher in philosophy of technology and digital aesthetics. Degree in Audiovisual Communication (Univerity of Lima) and Master in Comparative Studies of Literature, Art and Thought (UPF, Barcelona). She co-directs the formative program of technology and aesthetics of in since 2015 and works in artistic and philosophical research in

Álvaro Pastor, electronic artist and architect, researcher in virtual reality and interactive systems. Ibermúsicas award 2014, Iberescena award 2011. Director of medialab in Lima (Peru) between 2006 – 2014. He is currently working as researcher in and teaching in


Cookies: We use cookies on this site to enhance your user experience. If you continue to browse you are giving your consent to the acceptance of the aforementioned cookies and acceptance of our cookie policy. ACEPTAR

Aviso de cookies