Video mapping applied to the installation and the scenography workshop

Combining computer programming, video art and space design, this workshop-laboratory proposes to use video mapping as a creative tool to produce mixed reality environments, with the aim of generating immersive aesthetic and perceptual experiences and establishing meaningful dialogues between the virtual and the virtual. Physical through narrative structures distributed in space.

We will take a historical tour through the techniques associated with the projection of images in physical space, from the invention of perspective in the Renaissance, trompe l’oeil, the magic lantern in the XVII century, to warping algorithms in technology Digital, remix aesthetics and augmented reality paradigms. We will analyze examples of architectural and sculptural design based on technology and study theoretical postulates about perception, cognition, immersion and spatiality.

We will take a historical tour through the techniques associated with the projection of images in physical space, from the invention of perspective in the Renaissance, trompe l’oeil, the magic lantern in the XVII century, to warping algorithms in digtal technology, remix aesthetics and augmented reality paradigms. We will analyze examples of architectural and sculptural design based on technology and study theoretical postulates about perception, cognition, immersion and spatiality.

We will learn to design and program our own software tools using the JAVA language and the development environment Processing, in order to enable artists to generate and manipulate real-time images and adjust the projection on complex and irregular surfaces free of limits and Presets of commercial software.

Aimed at

The workshop is aimed at people with little or no experience in C ++ / openFrameworks programming. It is only necessary to attend with a laptop. Participants are invited to bring project initiatives to be developed during the course.

Goals

– To study the technical and aesthetic context of the creation and projection of images in the physical space.
– To develop programming skills in the JAVA language and Processing environment.
– To build an own software that allows to generate real time images (VJ) and adjust them from creative modes to complex surfaces (Video mapping).

Application areas

Scenographic design, audiovisual creation, video for performances, television, live concerts, public shows, data visualization, advertising, architecture, photography, graphic design.

Duration: 18 hours
Dates: June 11, 13, 15, 18, 20, 22, 25, 27, 2018
Hours: From 18:30h to 21:30h
Registration fee: € 150

Program

– Study of the evolution of technologies and aesthetics associated with the projection of images. Analysis of texts by Paul Virilio, Siegfried Zielinski and others.
– Technical and conceptual study of reference cases: Expanded cinema, intermediate, cybernetic art, optical art, multi-screen installations, architectural thinking of Le Corbusier, Buckminster Fuller, Josef Svoboda, Stan VanDerBeek, among others.
– Field explorations for the development of VJ and Videomapping projects: criteria for selecting spaces and objects, elaboration of positioning schemes.
– Overview of the operation of the main commercial software tools for VJ and video mapping: MadMapper, Resolume, Modul8.
– Introduction to Processing and to the structure of folders, libraries and code files. Fundamentals of programming: data types and operations, control structures, arrays, vectors.
– Generation of 2D and 3D graphics, layered graphic construction and real-time image processing.
– Methods of mixing different input sources: a) films, b) live cameras, c) Syphon (video data transmission protocol between applications). Technical fundamentals of video, formats and codecs.
– Use of masks and study of mesh-warping of videos and implementation of operations to adjust video on complex surfaces.
– Connection of physical USB MIDI controllers. Creation of a graphical interface (GUI) for the control of applications with sliders, buttons, and rotary controls.

– Set up of multiple synchronized projectors. Comparative study of techniques for choosing and assembling video projectors and other visual presentation systems. Criteria for producing various types of video mapping facilities, such as architectural or artistic mapping in a museum.

Professor

Libertar.io:
Education laboratory in art, technology and philosophy
http://www.libertar.io
Info(at)libertar.io

Belén Agurto. Artist and researcher in philosophy of technology and digital aesthetics. Degree in Audiovisual Communication (UL, Lima) and Master in Comparative Studies of Literature, Art and Thought (UPF, Barcelona). She has been co-directing the formative program of technology and aesthetics of Libertario in Hangar.org since 2015, and works in artistic and philosophical research in 010.bio.

Álvaro Pastor. Architect and Electronic Artist. Researcher in virtual reality and interactive systems. Prize Ibermúsicas 2014, Iberescena 2011. Currently a member of 010.bio.

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