Space image: Videomapping, expanded cinema and augmented reality

C++ OpenFrameworks Programming lab (level 2)

Integrating studies on video art, spatial cognition and computer programming, this workshop-laboratory approaches video mapping as a creative tool for producing architectures and scenes of augmented reality, exploring optical illusion and visual experiences immersive and distributed in space to establish meaningful dialogues between the virtual and the physical.

We will study the genealogy of the techniques associated with the projection of images in space and the perceptual illusion in the history of art, architectural and scenographic design, and in the history of computing and cognitive sciences, from the Perspective in the Renaissance and the development of optics since the fifteenth century, ontological transformations, epistemological and aesthetic approaches to speed, fragmentation, multiplicity, collage, remix, and 20th century computer imaging, including the analysis of augmented reality paradigms and Videomapping applied to the human body, objects, and architectures, including through theoretical vectors of the sciences of spatial perception and cognition.

Beyond the presets of commercial software, we will learn how to develop our own software programming in the C++ language using openFrameworks, a free and flexible programming environment, to obtain tools to generate and manipulate 2D and 3D animations, process video camera images, play and manipulate movies applying effects and mixes in real time, program automated sequences of audiovisual events and interaction with sound and data, control multi-video projection systems, perform masking, warp and real time adjustments for video mapping on irregular and complex surfaces.

Aimed at

Interested in digital art, communication and audiovisual art, 3D design and computer architecture, graphic design, advertising, interactive design and music. Media historians, researchers in philosophy, technology, psychology, humanities and social sciences.


– To study the scientific, technological and aesthetic evolution of the creation and projection of images in physical space and optical illusion.

– Development of own software using C++ / OpenFrameworks to manipulate images in real time (VJ) and adjust them in creative ways to complex surfaces (video mapping).

– To design immersive and distributed visual experiences in space that generate meaningful dialogues between the virtual and the real.

– Requirements: The workshop is aimed at people with little or no experience in C++ / openFrameworks programming.

– It is recommended to attend all sessions with a personal computer.

Pre requirements: They don’t exist. However, it is advisable to have participated in: Code Art: Algorithms, Intelligence and Generativity. C++ OpenFrameworks Programming Laboratory (level 1).

Areas of application

Arts, Stage design, audiovisual creation, video for performances, television, live concerts, public shows. 3D, virtual and augmented reality developers. Data visualization, advertising, architecture, photography, graphic design.

Dates: 8, 10, 12, 15, 17, 19, 22, 24, 26 October 2018

Hours: 18:30-21:30

Duration: 27 hours

Registration Fee: 150 €

In charge of:

Álvaro Pastor is an architect, electronic artist, researcher in Cognitive Sciences and Virtual Reality. MSc Cognitive Systems and Interactive Media (Pompeu Fabra University), since 2006 is creator of real – virtual environments and multi-sensory experiences. He has been a contributor to, SPECS Synthetic Perceptive Emotive Cognitive Systems Research Group @ Universidad Pompeu Fabra,, 010.BIO Virtual and Augmented Reality Arts Agency, Since 2014 he has directed the Program of Studies in Philosophy and Digital Arts at

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